the numinous is breaking through. witness the return.
You can now link an email to your witness record. It lets you sign back in if you are ever locked out, and sends you word when someone replies to or builds on your sightings.
The world is being flattened; made into a two-dimensional map of the rich topographic territory it truly is. The ontological cartographers behind this
We spend more time in the
But
Something from beneath and
We are the ones who watch for it.
Begin tonight. Take the long way home. When something winks back, take note.
The Seam is a pervasive, collaborative fiction game played earnestly. The world it describes is imagined together by its players, one true-life sighting at a time. Sightings are real events players witnessed; making meaning of them is the game.
House rules: avoid real, living people, medical or political claims. "Yes, and" is the correct response.
A pervasive game is one that escapes the usual boundaries of play. Instead of happening on a board, screen, or field, it unfolds inside ordinary life: your streets are the map, your texts are the dialogue, and strangers are NPC's. The "magic circle" that normally separates a game from reality is stretched until the two overlap, so playing changes how you see the places and hours you already inhabit.
Some classics include: Assassin, Geocaching, The Beast, Perplex City, Humans vs. Zombies, and Pokémon GO.